Available Curricula for LEGO MINDSTORM EV3
The ROBOTC Intermediate Programming for LEGO MINDSTORMS EV3 included in-programming lesson for the text-based ROBOTC, engineering challenges, step-by-step videos, support material, and more.
The Introduction to Programming the EV3 Curriculum is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics context. The curriculum consists of three chapters (Basic Movement, Sensors, and Program Flow) and each chapter is broken into units that teach key robotics and programming concepts. Additionally, there is a huge amount of support for teachers competing in Robotics Competitions for the first time included in the teacher’s guide!
The Introduction to Programming EV3 Curriculum is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics engineering context. It contains a sequence of 10 projects (plus one capstone challenge) organized around key robotics and programming concepts.
Available Curricula for LEGO MINDSTORM NXT
This multimedia curriculum is an ideal tool to introduce robots into the middle or high school classroom. It provides teachers with an engaging program to teach STEM concepts utilizing the LEGO Mindstorms NXT Robots. Students learn how to program basic robot behaviors using motors and rotation, sound, light, touch and ultrasonic sensors. Fifteen in-depth research lessons are based on real-world robots. Step-by-step videos teach students how to use the programming language, build robots, basic robot behavior, use of sensors, robot competition, etc.
The second series in the Robotics Engineering line of products. Robotics Engineering Vol. 2 – Guided Research takes students through several STEM-based projects, and also goes through the entire engineering process using an Engineering design projects. Programming lessons are included that teach students about programming using the more advanced blocks in the NXT programming language.
Use LEGO Robots to teach scientific principles around speed, heat, sound, and color. Students will design and develop robotic prototypes that will use powerful features built into the NXT to collect data and report it back in the form of graphs and tables. Students will use this data to form conclusions that cement their understanding of these important and technological concepts. The culminating engineering activity is a robot bridge inspection project.
The NXT Video Trainer 2.0 is a multimedia curriculum designed to teach behavior-based programming to students, teachers, and coaches alike, using the LEGO MINDSTORMS Education NXT Software. In a classroom or workshop setting, it is also designed to act as the teacher’s assistant, driving primary instruction with over 70 short videos, animations, and built-in Check Your Understanding questions that allow learners to work at their own pace, freeing up instructors to provide more strategic assistance.
Teaching is a craft and every teacher does it differently. This curriculum is designed to teach “engineering process” and “programming”. The Robotics Academy has developed this curriculum to help teachers to teach and students to learn those competencies. The Robotics Academy is committed to helping teachers use robotics to teach science, technology, engineering, and mathematics.
Programming Softwares
ROBOTC is a powerful C-based programming language with a Windows environment for writing and debugging programs, and the only programming language at this level that offers a comprehensive, real-time debugger. ROBOTC is a cross-platform solution that allows students to learn the type of c-based programming used in advanced education and professional applications.
More Information:
www.ROBOTC.net, www.robomatter.com
ROBOTC Graphical is an intuitive icon-based drag and drop programming language that is designed for beginning programmers. This environment enables teachers to begin to teach students about sequencing, conditional statements, sensor feedback, and loops. This environment is perfect as an introductory programming language, but is not designed for intermediate or advanced programmers.
More Information:
www.ROBOTC.net/graphical/
ROBOTC Natural Language
ROBOTC Natural Language places basic motor commands like moving forward and backward into easy to use functions that empower the student to quickly enable a simple robot behavior. Natural language also enables the programmer to call sensor commands like “untilRotations” which control how far the robot travels, or untilDark, which controls how long the robot will execute a behavior. Natural language provides a scaffolded programming environment between ROBOTC Graphical and full ROBOTC.
More Information:
http://www.robotc.net/NaturalLanguage/
LEGO MINDSTORMS EV3 Software
The LEGO MINDSTORMS EV3 Software is a graphical, block based programming language for the LEGO EV3 and NXT. Use this software with the Virtual Brick to also program virtual robots in the Robot Virtual World software!
More Information:
http://www.lego.com/en-us/mindstorms
LEGO MINDSTORMS NXT Software (NXT-G)
The LEGO MINDSTORMS NXT Software is a graphical, block based programming language for the LEGO NXT. Use this software with the Virtual Brick to also program virtual robots in the Robot Virtual World software!
More Information:
http://www.lego.com/en-us/mindstorms
LabVIEW for LEGO MINDSTORMS Software
The LabVIEW software is used by engineers and scientists for measurement and control systems in industry. LabVIEW for LEGO MINDSTORMS includes VI’s, or blocks, specifically for interacting with the LEGO MINDSTORMS hardware. Use this software with the Virtual Brick to also program virtual robots in the Robot Virtual World software!
More Information:
http://www.ni.com/academic/mindstorms/
















